2026年4月6日 星期一

week 6. 緩慢科技

重要文獻來源:

1. Slow Technology by


設計範例:

http://entretags.de/long-living-chair/





https://ishback.com/slowgames/


2. Message with slow technology examples:
ChatterBox






GoSlow: designing for slowness, reflection and solitude


Photobox: on the design of a slow technology




The reflexive printer: toward making sense of perceived drawbacks in technology-mediated reminiscence




From 紙飛機 app to mettle

問題: 
  1. 如何設計「期待感」(anticipation)?
  2. 如何體驗與評估「緩慢設計」?
 

Reading articles:
   p. 209 : Evaluating Slow Technology
   art work vs. tools  evaluation
   " in a way similar to the methods developed in art critique: cultivating evaluation as the art of explanation and understanding."

    introducing slow design principles
    Case study of JuicyMo:
      1. current use analysis 2. ideation of JuicyMo  3. explain relevance to 6 principles 4. user test with principle cards and semi-structured interview

    propose 3 interaction movements
    analysis through interaction vocabularies (paired contrasts)
    levels of Richness, Control & Engagement (quantitatively)

 Why linear time? How about non-uniform speed of time?
https://www.easdalcoi.es/en/projects/sonno-alarm-clock/


Reference:


Wenn-Chieh Tsai, Amy Yo Sue Chen, Sheng-Yang Hsu, and Rung-Huei Liang. 2015. CrescendoMessage: interacting with slow messaging. IASDR 2015.


The reflexive printer: toward making sense of perceived drawbacks in technology-mediated reminiscence (DIS'14)


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