重要文獻來源:
1. Slow Technology by Johan Redström
設計範例:
http://entretags.de/long-living-chair/
https://ishback.com/slowgames/
2. Message with slow technology examples:
https://www.easdalcoi.es/en/projects/sonno-alarm-clock/ChatterBox
GoSlow: designing for slowness, reflection and solitude
Photobox: on the design of a slow technology
The reflexive printer: toward making sense of perceived drawbacks in technology-mediated reminiscence
From 紙飛機 app to mettle
問題:
1. 如何設計「期待感」(anticipation)?
2. 如何體驗與評估「緩慢設計」?
Reading articles:
p. 209 : Evaluating Slow Technology
art work vs. tools evaluation
" in a way similar to the methods developed in art critique: cultivating evaluation as the art of explanation and understanding."
introducing slow design principles
Case study of JuicyMo:
1. current use analysis 2. ideation of JuicyMo 3. explain relevance to 6 principles 4. user test with principle cards and semi-structured interview
propose 3 interaction movements
analysis through interaction vocabularies (paired contrasts)
levels of Richness, Control & Engagement (quantitatively)
Why linear time? How about non-uniform speed of time?
Reference:
Wenn-Chieh Tsai, Amy Yo Sue Chen, Sheng-Yang Hsu, and Rung-Huei Liang. 2015. CrescendoMessage: interacting with slow messaging. IASDR 2015.



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