0. 文化探針 deliver
動作設計
重要文獻:
動作與造型 (Movement and Form)
"設計研究者開始探討,如何使形式與數位行為之間建立更為緊密的耦合關係,以及使用者能夠以更豐富多元的方式與數位產品互動。(Djajadiningrat et al 2004; Jensen, Buur, Djajadiningrat 2005). "
"互動設計師亦逐漸對身體性互動產生興趣;此類互動可能表現為純粹的動作(如手勢、舞蹈),或與實體物件產生關聯。 (Hummels, Overbeeke, Klooster 2007)."
Form-giving
Meaning-making
Movement-centered
Bodily Rich Interaction
互動設計中的動作:
拉邦動作分析 (Laban Movement Analysis)
Designing Behavior in Interaction: Using Aesthetic Experience as a Mechanism for Design
Designing Behavior in Interaction: Using Aesthetic Experience as a Mechanism for Design
參考文獻:
1.Caroline Hummels, Kees C. Overbeeke, and Sietske Klooster. 2007. Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction.Personal Ubiquitous Comput. 11, 8 (December 2007), 677-690.
2. Baskinger & Gross, "Tangible = Form + Computing", Interactions, 2010.
3. Heekyoung Jung and Erik Stolterman. 2010. Material probe: exploring materiality of digital artifacts. In Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction (TEI '11). ACM, New York, NY, USA, 153-156.
以動作為基礎的互動設計方法牌卡:
MeCaMInD (Movement-based Cards for Interaction Design)
(https://mecamind.eu/documents/Cards_MovementMethods.pdf)Movement-based methods 練習範例,以動作發想一項音樂播放器為例:
Soma-Slowstorming(身體感知慢速激盪)
(1)選擇一個物件,直覺地對其施加某種動作。
(2)以極慢的速度重複該動作,並細緻覺察自身的內在感受。
(3)嘗試不同的動作質地,例如:緩慢與快速、輕柔與強烈、自由與受限,以及單一焦點與多重焦點等。
1. Soma-Slowstorming
(1) pickup an object and intuitively apply a movement on it
(2) Redo with very slow speed, notice your inner experience
(3) Try other qualities of movement (slow vs. fast, light vs. strong, free vs. bound, one-focus vs. multi-foci)
使用道具進行身體激盪(Bodystorming with Props)
(1)選擇一個或多個物件。
(2)運用這些物件進行身體激盪,示範如音樂播放、暫停、切換下一首、調高音量等操作情境。
2. Bodystorming with Props
(1) choose one or more objects
(2) bodystroming with objects, demonstrating music paly, stop, next song, volume up...
Brain Walk(行走式腦力激盪)
(1)延續上述練習,一邊行走,一邊記錄浮現的想法。
(2)蒐集自己的點子,同時也整理他人的想法。
3. Brain Walk
(1) Based on the above practice, walk and write down ideas
(2) collect your ideas as well as others' ideas
動作設計的模型製作(Mockups for Movement Design)
建構與描述(Build & Describe)
(1)以單頁廣告的形式呈現。
(2)重點突顯音樂播放器中所設計的動作互動特色。
4. Mockups for Movement Design
5. Build & Describe
(1) use one page advertisement
(2) highlight your movement design feature of music player
身體設計 (soma design)
重要文獻:
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