7. Movement and Form
"設計研究者開始探討,如何使形式與數位行為之間建立更為緊密的耦合關係,以及使用者能夠以更豐富多元的方式與數位產品互動。(Djajadiningrat et al 2004; Jensen, Buur, Djajadiningrat 2005). "
"互動設計師亦逐漸對身體性互動產生興趣;此類互動可能表現為純粹的動作(如手勢、舞蹈),或與實體物件產生關聯。 (Hummels, Overbeeke, Klooster 2007)."
Form-giving
Meaning-making
Movement-centered
Bodily Rich Interaction
reference:
Tangible products: redressing the balance between appearance and action
Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction
Movement
Laban Movement Analysis
Designing Behavior in Interaction: Using Aesthetic Experience as a Mechanism for Design
Designing Behavior in Interaction: Using Aesthetic Experience as a Mechanism for Design
參考文獻:
1.Caroline Hummels, Kees C. Overbeeke, and Sietske Klooster. 2007. Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction.Personal Ubiquitous Comput. 11, 8 (December 2007), 677-690.
2. Baskinger & Gross, "Tangible = Form + Computing", Interactions, 2010.
3. Heekyoung Jung and Erik Stolterman. 2010. Material probe: exploring materiality of digital artifacts. In Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction (TEI '11). ACM, New York, NY, USA, 153-156.
Practice :
Reframe your annotated portfolios with Verplank's framework
Project:
How can we make annotated portfolios with generative AI tools?
What are the issues to be solved in GAI-aided annotated portfolios?
What roles can GAI play in making annotated portfolios? Which stage (part) should GAI take in?
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