2026年3月4日 星期三

week 7. 動作設計與身體設計

 7. Movement and Form


   "設計研究者開始探討,如何使形式數位行為之間建立更為緊密的耦合關係,以及使用者能夠以更豐富多元的方式與數位產品互動。(Djajadiningrat et al 2004; Jensen, Buur, Djajadiningrat 2005). "

  "互動設計師亦逐漸對身體性互動產生興趣;此類互動可能表現為純粹的動作(如手勢、舞蹈),或與實體物件產生關聯。 (Hummels, Overbeeke, Klooster 2007)."


 Form-giving
 Meaning-making
 Movement-centered
 Bodily Rich Interaction

     reference:

Tangible products: redressing the balance between appearance and action



Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction



 Movement


參考文獻:
1.Caroline Hummels, Kees C. Overbeeke, and Sietske Klooster. 2007. Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction.Personal Ubiquitous Comput. 11, 8 (December 2007), 677-690.
2. Baskinger & Gross, "Tangible = Form + Computing", Interactions, 2010.
3. Heekyoung Jung and Erik Stolterman. 2010. Material probe: exploring materiality of digital artifacts. In Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction (TEI '11). ACM, New York, NY, USA, 153-156. 


Practice :
 Reframe your annotated portfolios with Verplank's framework

Project:
  How can we make annotated portfolios with generative AI tools?
  What are the issues to be solved in GAI-aided annotated portfolios?
  What roles can GAI play in making annotated portfolios? Which stage (part) should GAI take in?

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week 7. 動作設計與身體設計

  7. Movement and Form    " 設計研究者開始探討,如何使 形式 與 數位行為 之間建立更為緊密的耦合關係,以及使用者能夠以更豐富多元的方式與數位產品互動。 (Djajadiningrat et al 2004; Jensen, Buur, Dj...